![]() R_decals 0 mp_decals 0 r_decalstaticprops 0 r_drawmodeldecals 0 r_maxmodeldecal 0 r_decal_cullsize 1024 r_decal_cover_count 0 r_decal_overlap_area 1 r_decal_overlap_count 0 Ĭl_phys_props_enable 0 cl_phys_props_max 0 r_propsmaxdist 1 cl_phys_props_respawndist 3000 cl_phys_props_respawnrate 120 Ĭl_particle_batch_mode 2 mat_reduceparticles 1 r_drawflecks 0 R_shadows 0 r_shadowrendertotexture 0 r_shadowmaxrendered 0 r_flashlightdepthtexture 0 R_dynamic 0 r_maxdlights 0 r_worldlights 0 r_worldlightmin 0.0038 r_hunkalloclightmaps 1 r_rimlight 0 r_ambientboost 0 r_ambientmin 0 mat_filterlightmaps 0 r_lightaverage 0 mat_disable_lightwarp 1 mat_reducefillrate 1 muzzleflash_light 0 cl_c4dynamiclight 0 r_PhysPropStaticLighting 0 R_rootlod 2 r_lod 2 lod_TransitionDist -1 r_staticprop_lod 3 r_renderoverlayfragment 0 cl_detaildist 0 cl_detailfade 0 Mat_picmip 2 mat_filtertextures 0 r_3dsky 0 mat_bumpmap: 0 mat_specular: 0 mat_phong: 0 mat_compressedtextures 1 mat_use_compressed_hdr_textures 1 in the end of that code "crosshair_blue" assigns "buffer" back to "crosshair_red", forming a loop (or cycle)Īlias +r_youtakethepoint "radio1 menuselect 2"Īlias +r_holdthisposition "radio1 menuselect 3"Īlias +r_takingfire "radio1 menuselect 6"Īlias +r_sticktogether "radio2 menuselect 3"Īlias +r_getinposition "radio2 menuselect 4"Īlias +r_stormthefront "radio2 menuselect 5"Īlias +r_enemyspotted "radio3 menuselect 2"Īlias +r_needbackup "radio3 menuselect 3"Īlias +r_sectorclear "radio3 menuselect 4"Īlias +r_inposition "radio3 menuselect 5"Īlias +r_reportingin "radio3 menuselect 6"Īlias +r_itsgonnablow "radio3 menuselect 7"Īfter that, bind a needed radio-command to a button you want:Īlias w_modeSemiAuto_ON "bind mouse1 w_modeSemiAuto_DO alias w_modeSemiAuto w_modeSemiAuto_OFF "Īlias w_modeSemiAuto_DO "+attack wait 15 -attack "Īlias w_modeSemiAuto_OFF "bind mouse1 +w_modeRegular alias w_modeSemiAuto w_modeSemiAuto_ON "Īlias w_mode2BurstFire w_mode2BurstFire_ON Īlias w_mode2BurstFire_ON "bind mouse1 w_mode2BurstFire_DO alias w_mode2BurstFire w_mode2BurstFire_OFF "Īlias w_mode2BurstFire_DO "+attack wait 15 -attack +attack wait 15 -attack "Īlias w_mode2BurstFire_OFF "bind mouse1 +w_modeRegular alias w_mode2BurstFire w_mode2BurstFire_ON "Īlias w_mode3BurstFire w_mode3BurstFire_ON Īlias w_mode3BurstFire_ON "bind mouse1 w_mode3BurstFire_DO alias w_mode3BurstFire w_mode3BurstFire_OFF "Īlias w_mode3BurstFire_DO "+attack wait 15 -attack +attack wait 15 -attack +attack wait 15 -attack "Īlias w_mode3BurstFire_OFF "bind mouse1 +w_modeRegular alias w_mode3BurstFire w_mode3BurstFire_ON "Īfter that, bind a needed firing mode to a button you want:Īlias +m_nullCancelMovementForward "-back +forward alias m_nullCancelMovementForwardT +forward"Īlias -m_nullCancelMovementForward "-forward m_nullCancelMovementBackwardT alias m_nullCancelMovementForwardT m_empty"Īlias +m_nullCancelMovementBackward "-forward +back alias m_nullCancelMovementBackwardT +back"Īlias -m_nullCancelMovementBackward "-back m_nullCancelMovementForwardT alias m_nullCancelMovementBackwardT m_empty"Īlias m_nullCancelMovementBackwardT m_emptyĪlias m_nullCancelMovementForwardT m_emptyĪlias +m_nullCancelMovementLeft "-moveright +moveleft alias m_nullCancelMovementLeftT +moveleft"Īlias -m_nullCancelMovementLeft "-moveleft m_nullCancelMovementRightT alias m_nullCancelMovementLeftT m_empty"Īlias +m_nullCancelMovementRight "-moveleft +moveright alias m_nullCancelMovementRightT +moveright"Īlias -m_nullCancelMovementRight "-moveright m_nullCancelMovementLeftT alias m_nullCancelMovementRightT m_empty"Ĭl_ragdoll_physics_enable 0 ragdoll_sleepaftertime 0.we press "J"-button a second time and, as you get it now, alias "crosshair_blue" is called.alias "crosshair_green" makes a crosshair green, but also changes the alias "buffer" to "crosshair_blue". ![]() we press "J"-button a second time and alias "buffer" is called, but now it calls "crosshair_green".alias "crosshair_red" makes a crosshair red, but also changes the alias "buffer" - now it is assign to "crosshair_green".we press "J"-button and alias "buffer" is called, it in turn calls "crosshair_red".first we create the alias "buffer" and assign it to alias "crosshair_red".Alias crosshair_red "cl_crosshaircolor_r 255 cl_crosshaircolor_g 0 cl_crosshaircolor_b 0 alias buffer crosshair_green"Īlias crosshair_green "cl_crosshaircolor_r 0 cl_crosshaircolor_g 255 cl_crosshaircolor_b 0 alias buffer crosshair_blue "Īlias crosshair_blue "cl_crosshaircolor_r 0 cl_crosshaircolor_g 0 cl_crosshaircolor_b 255 alias buffer crosshair_red"īind "J" bufferthe code allows you to use one button - "J" to cycle through red, green and blue crosshairs, it works like that: ![]()
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